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Fxphd - afx202 - after effects for compositors.iso 1.15 gb fxphd - afx211 - after effects project - the open.iso 6.99 gb fxphd - afx220 - after effects beyond the.įrom there we transition into Maya and look at how to prepare our 3D assets for exporting into Katana and then how we can utilise the Alembic format with raw or via the SceneGraph XML system.
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We begin with a brief overview of the history of Katana and a general introduction to how the software works, including understanding its deferred loading system, the scene graph and RenderMan's integration.įXPHD - AFX212 After Effects Project - The Open Part 2 9 torrent download locations FXPHD - AFX212 After Effects Project - The Open Part 2 Unknown. Course syllabus Class 1 Intro and Maya Prep. He is currently Lead Lighting Instructor at MPC. He is a member of the Visual Effects Society and a beta tester for numerous software tools including Katana, RenderMan and Nuke. He learned Katana at Sony Pictures Imageworks and has been teaching it since 2013. He has been in the 3D and Visual Effects industry since 1990 and has worked on movies such as Lara Croft: Tomb Raider, Godzilla and Batman v Superman: Dawn of Justice. The course is taught by Matt Leonard who currently lives in Vancouver, Canada. Throughout the course we'll be using Katana 2.1v1, RenderMan 20.6, Maya 2016 and Nuke 9.0v8 (10 when released). The course has been designed for anyone interested in learning Katana for the first time or a junior level artist looking to extend their knowledge to the next level. Katana has become the key Look Dev and Lighting tool for many of the world's top Visual Effects companies including Industrial Light and Magic, MPC, Digital Domain and of course Sony Picture Imageworks.
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Thx Trustudio Pro Download Creative Software here. We'll also cover many features of RenderMan and how it seamlessly integrates with Katana. We will be going in-depth on both the standard tools and the more advanced features such as building Interactive Render Filters, Templates and Super Tools. The first part of the course will be focused on Look Development, using an all CG shot, and the second part on Lighting, based off a live action plate. From there we'll learn about building and assigning Materials to geometry, creating lights via the Gaffer, setting up the renderer and defining render passes. We'll start by looking briefly at how to properly import data into Katana from Maya and have it organised in a way that utilises Katana's powerful ‘Collection Expression Language'.